trioes.blogg.se

Grimgrimoire pc
Grimgrimoire pc









Flat terrain means lots of scrolling is needed to survey the area, and it gets worse if you're sending out scout units or leading diverse troops into battle. RTS vets will certainly have to adjust because the 2-D engine results in a lot of wasted motion, if you will. Despite how well Vanillaware executed this product, their choice of genre was a double-edged sword. That is, provided you play the game consistently over time.

GRIMGRIMOIRE PC HOW TO

Once you're done with the game's tutorial missions (there are more of them than you might think because not only is this a new approach to an old genre, which requires some readjustment, but the game goes out of its way to fist teach people entirely new to RTSes how to play them in general, and then adapt them to the 2-D mindset), it's actually not hard to keep track of.

grimgrimoire pc

There's a lot of scrolling involved, especially with the bigger battlefields in the later stages, and the fog of war in these is just as intimidating as always. All of the staples of an RTS are here - gathering resources from various stocks, building units over time, amassing hordes of these units and sending them against the enemy. As mentioned before, this is a flat 2-D RTS, something that hasn't been attempted to date with such earnestness or sincerity. If you're familiar with the way RTS games work, odds are you'll be impressed with Vanillaware's approach given the circumstances. As she does this, she ends up learning new spells, skills and battle tactics during her repeated "first days," powering up enough to play her part in resolving the impending crisis. Somehow, Lillet is saved, and much like in the timeless comedy "Groundhog Day," she ends up replaying the same day over and over again in an attempt to prevent what only she knows will happen. You play as Lillet Blan, rookie sorceress, who arrives at a magic academy the night before a horrible tragedy befalls it and its inhabitants. It had a name, it had an identity, and darn it all, despite obvious limitations, it was actually not bad in practice, either.Įven the story has a pretty nice hook. What's so standout-crazy about GrimGrimoire, then, is that Vanillaware largely managed to make the concept work. Pitch this idea to anyone in the gaming world today, especially in the West, where the RTS concept was pretty much perfected, then spruced up to heck and back, and you'd be laughed to your face in the midst of being told what a positively stupid idea it was.

grimgrimoire pc

GrimGrimoire, however, is as flat as a sheet of paper. These have existed in the past, but all on an isometric plane. GrimGrimoire is a 2-D, sprite-based, real-time-strategy game.

grimgrimoire pc

It's simply because no one else was crazy enough to try what they did, to the extent that they did. This wasn't due to them being overly creative, or game design geniuses, or anything like that, mind you. Whether it was just too specialized, or because its genre was less conducive to button-mashing than Odin Sphere, who knows? Still, when one looks back on it, Vanillaware actually managed to craft a brand new genre with GrimGrimoire. The other game, however, got far less press, which is a bit of a shame. Critics' awards were heaped on it, its relative success helped Vanillaware keep their jobs after risking everything on a game they'd spent roughly a decade developing, and it was good.

grimgrimoire pc

One of these games was Odin Sphere, which mildly shocked the gaming world at large by proving that, hey, huge, colorful sprites still had a place in this day and age. Last year, Atlus and Nippon Ichi published two games from a single developer - a developer that seemed to not know that the Sega Saturn had, in fact, actually died.









Grimgrimoire pc